/ games / 0ad - A Real-Time Strategy Game Of Ancient Warfare


0ad - A real-time strategy game of ancient warfare
SYNOPSIS
0ad [options]
DESCRIPTION
0 A.D. is a free, open-source, cross-platform real-time strategy game of ancient warfare. As the military leader of an ancient civilisation, you must gather the resources you need to raise a military force capable of dominating your enemies.
OPTIONS

Basic gameplay

-autostart
Load a map instead of showing main menu (see below).
-editor
Launch the Atlas scenario editor.
-mod NAME
Start the game using NAME mod.
-quickstart
Load faster (disables audio and some system info logging).

Autostart

-autostart=NAME
Map NAME for scenario, or rms name for random map.
-autostart-ai=PLAYER:AI
Adds named AI to the given PLAYER (e.g. 2:testbot).

Multiplayer

-autostart-playername=NAME
Multiplayer local player NAME (default 'anonymous').
-autostart-host
Multiplayer host mode.
-autostart-players=NUMBER
Multiplayer host: NUMBER of client players (default 2).
-autostart-client
Multiplayer client mode.
-autostart-ip=IP
Multiplayer client: connect to this host IP.

Random maps only

-autostart-random
Random map.
-autostart-random=SEED
Random map with SEED value (default 0, use -1 for random).
-autostart-size=TILES
Random map SIZE in tiles (default 192).
-autostart-players=NUMBER
NUMBER of players on random map.

Configuration

-conf:KEY=VALUE
Set a config value (overrides the contents of system.cfg).
-g=F
Set the gamma correction to 'F' (default 1.0).
-nosound
Disable audio.
-onlyPublicFiles
Force game to use only the public (default) mod.
-shadows
Enable shadows.
-vsync
Enable VSync, i.e. lock FPS to monitor refresh rate.
-xres=N
Set screen X resolution to 'N'.
-yres=N
Set screen Y resolution to 'N'.

Advanced / diagnostic

-dumpSchema
Creates a file entity.rng in the working directory, containing complete entity XML schema, used by various analysis tools.
-replay=PATH
Non-visual replay of a previous game, used for analysis purposes. PATH is system path to commands.txt containing simulation log.
-writableRoot
Store runtime game data in root data directory (only use if you have write permissions on that directory).

Archive builder

-archivebuild=PATH
System PATH of the base directory containing mod data to be archived/precached.
-archivebuild-output=PATH
System PATH to output of the resulting .zip archive (use with archivebuild).
-archivebuild-compress
Enable deflate compression in the .zip (no zip compression by default since it hurts compression of release packages).
 
FILES
~/.config/0ad/config/local.cfg
User specific settings. You may put in this file any user specific settings using the same syntax of the default settings file.


0 A.D. also uses the ~/.cache/0ad/ , ~/.config/0ad/ and ~/.local/share/0ad/ directories for other user specific files, such as texture cache, screenshots and saved games.
 
SEE ALSO
http://wildfiregames.com/0ad/
0 A.D. main web site.
http://trac.wildfiregames.com/
0 A.D. wiki and developer web site.
 
AUTHOR
0ad was written by the 0 A.D. Team.

This manual page was written by Fabio Pedretti <fabio.ped [ät] libero.it>, for the Debian project (and may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.
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